With bitmaps, you have an option in their properties to update from whatever file you originally uploaded from. I wouldn't be surprised if this option doesn't exist for Illustrator files since there is no native bitmap to update, only vector data that has been translated into native Animate data structures.
Peace! I know this reply is very late, but I came here to ask the same. The solution was to edit my file in Illustrator and then import it back into Animate. Next, Animate asks if you want to replace the current file. If you do, everything works normally, only with the updated file.
What is your monitor and what are the connections (like Decklink) between the monitor and the computer? What color management is defined in the operating system for the monitor profiles and controls that can be applied to the image on this monitor?My setup is Win10 too, with an ultra-wide LG for my main UI monitor and a BenQ PD2720U as the streaming monitor. I run my i1 Display Pro disk / software for Rec. 709 / 2.4 / 100 nits, then I check the results with Lightspace software running Resolve as a patch generator measured with my i1 disk. The results, after learning how to change both the monitor and i1 settings, are pretty tight, DeltaE has a red peak from 0.5 to about 2.8, everything else is less than 1.8, mostly less than 1.0. Gamma are three closed curves.With DCM enabled, I get slightly exaggerated contrast / saturation on both the program monitor and the stream output to the BenQ. In Bars / Tone and other tech clips, I lose the fine (and subtle) distinction between the bottom two black control bars and the colors get a bit more eye-catching. So I don't use it.But I don't have any bands going ... I wonder what the market is.
I got a reply from Jarle Leirpoll ... (premierepro.net, author of several books on Premiere) and it may be helpful.
“I have seen this happen when the monitor is 'calibrated' using Spyder, X-rite, etc.
They call it benchmarking, but it's really just profiling. And if the correction in the profile is large enough, it will cause banding. Add in the additional internal gamma correction that occurs with DCM, and it may be more noticeable. "
Essentially, if the profiling step of the X-rite or Spyder process needs to make major changes to the pixel remapping to match the chroma / gamma curves needed, when Premiere applies what it does to the image that goes to the program monitoring, the results are ignored. values.
From what you've listed for your process, I don't see DCM being of use to you anyway. Feel free to put it aside. Actually, it works best with uncalibrated monitors.
I assume you used DisplayCAL to create a profile in the form of XYZ + Matirx. If this is true, use Curve + Matirx or other shapes instead.
After my testing, I found that Premiere Pro doesn't support LUT, not only in the dark, but almost the entire image will experience some degradation.
I wrote a discussion article on this topic, written in Chinese, if you are interested, you can refer to it.
- This is totally unacceptable, it should work in Animate. What is in the timeline should be what is being exported. It almost does this with the MP3 format, but the longer the video is exported, the more out of sync in the end.
- I've been using Flash/Animate since the 90's and this problem has been around for as long as I can remember, and it should have been fixed now.
- I don't have months and months free to redo all my work because the software has bugs.
- I tested it on CS6 and CC2016/17/18, the latest official and preview version. I've tested it on multiple computers over the years, plus two in the past few days. It still happens.
I would suggest exporting SWF with the highest quality RAW audio and then using SWIVEL to convert to MP4.If you are not using advanced layers this will work fine.Other than that, export WAV and PNG and compile the video in Premiere.In Premiere, right-click on the audio track, choose Speed/Duration... and enter the length of the video to match the length of the video. Everything will be in sync.Nick - Character and Animator designer, Flash user since 1998Team member Flanimate Power Tools - Character Animation Accessories - Flash-powertools dot com
Unfortunately, Swivel doesn't work, and never accepts SWF, I think because of the advanced layers you mentioned.
The second suggestion is the one I haven't tried yet, mainly because it would take a long time (and it should be MP3 instead of WAV, as WAV files include the crunch). Not just because of the time it takes to export large sequences, but because of the hundreds of files and hundreds of thousands of frames involved. It's crazy that the onus is on the user to fix it in a cartoon designed app.
It only works 100% of the time correctly as a SWF file. However, since most people won't export SWF files as an end result (for obvious reasons), it's unreasonable to expect clients to do all that extra fieldwork for formats that are still widely supported.
I totally agree with your concerns. The animation has been in pretty bad shape for a long time.
I know about the squeaking, but I still have to figure out when and how it happens. I've heard it on some computers when using ADPCM in SWF. In my current setup, I don't experience any squeaks in CS6 and I mostly use the RAW/SWIVEL combination to produce high quality videos. But again, I only use CS6 and publish it as AS2 Flash Player 11 SWF.
If these advanced layers aren't necessary for your production, try opening a file in CS6 and changing it to AS2. It might be worth a try. If you need the advanced layers, you're stuck with the other option.
I'm wondering if the rattle is somehow related to the hardware and not in the actual WAV, but how the sound card plays it. Try exporting WAV and then converting it to MP3 somewhere else just for testing.
Or it may depend on the audio sources. I always make sure to feed the Flash 44100Hz with 16-bit audio. If the sources are 48000Hz, maybe converting to 44kHz while exporting will cause cracking...
Nick - Character and Animator designer, Flash user since 1998
Flanimate Power Tools Team Member - Character Animation Accessories - Flash-
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